DSDSWeb/static/js/Cesium-1.53/Apps/Sandcastle/gallery/Particle System Weather.html

171 lines
5.7 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="Particle systems for rain and snow.">
<meta name="cesium-sandcastle-labels" content="Beginner, Showcases, Tutorials">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
<script type="text/javascript">
require.config({
baseUrl : '../../../Source',
waitSeconds : 60
});
</script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar">
</div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
'use strict';
//Sandcastle_Begin
var viewer = new Cesium.Viewer('cesiumContainer', {
shouldAnimate : true,
terrainProvider: Cesium.createWorldTerrain()
});
var scene = viewer.scene;
scene.globe.depthTestAgainstTerrain = true;
var resetCameraFunction = function() {
scene.camera.setView({
destination : new Cesium.Cartesian3(277096.634865404, 5647834.481964232, 2985563.7039122293),
orientation : {
heading : 4.731089976107251,
pitch : -0.32003481981370063
}
});
};
resetCameraFunction();
// snow
var snowParticleSize = scene.drawingBufferWidth / 100.0;
var snowRadius = 100000.0;
var minimumSnowImageSize = new Cesium.Cartesian2(snowParticleSize, snowParticleSize);
var maximumSnowImageSize = new Cesium.Cartesian2(snowParticleSize * 2.0, snowParticleSize * 2.0);
var snowSystem;
var snowGravityScratch = new Cesium.Cartesian3();
var snowUpdate = function(particle, dt) {
snowGravityScratch = Cesium.Cartesian3.normalize(particle.position, snowGravityScratch);
Cesium.Cartesian3.multiplyByScalar(snowGravityScratch, Cesium.Math.randomBetween(-30.0, -300.0), snowGravityScratch);
particle.velocity = Cesium.Cartesian3.add(particle.velocity, snowGravityScratch, particle.velocity);
var distance = Cesium.Cartesian3.distance(scene.camera.position, particle.position);
if (distance > snowRadius) {
particle.endColor.alpha = 0.0;
} else {
particle.endColor.alpha = snowSystem.endColor.alpha / (distance / snowRadius + 0.1);
}
};
snowSystem = new Cesium.ParticleSystem({
modelMatrix : new Cesium.Matrix4.fromTranslation(scene.camera.position),
minimumSpeed : -1.0,
maximumSpeed : 0.0,
lifetime : 15.0,
emitter : new Cesium.SphereEmitter(snowRadius),
startScale : 0.5,
endScale : 1.0,
image : '../../SampleData/snowflake_particle.png',
emissionRate : 7000.0,
startColor : Cesium.Color.WHITE.withAlpha(0.0),
endColor : Cesium.Color.WHITE.withAlpha(1.0),
minimumImageSize : minimumSnowImageSize,
maximumImageSize : maximumSnowImageSize,
updateCallback : snowUpdate
});
scene.primitives.add(snowSystem);
// rain
var rainParticleSize = scene.drawingBufferWidth / 80.0;
var rainRadius = 100000.0;
var rainImageSize = new Cesium.Cartesian2(rainParticleSize, rainParticleSize * 2.0);
var rainSystem;
var rainGravityScratch = new Cesium.Cartesian3();
var rainUpdate = function(particle, dt) {
rainGravityScratch = Cesium.Cartesian3.normalize(particle.position, rainGravityScratch);
rainGravityScratch = Cesium.Cartesian3.multiplyByScalar(rainGravityScratch, -1050.0, rainGravityScratch);
particle.position = Cesium.Cartesian3.add(particle.position, rainGravityScratch, particle.position);
var distance = Cesium.Cartesian3.distance(scene.camera.position, particle.position);
if (distance > rainRadius) {
particle.endColor.alpha = 0.0;
} else {
particle.endColor.alpha = rainSystem.endColor.alpha / (distance / rainRadius + 0.1);
}
};
rainSystem = new Cesium.ParticleSystem({
modelMatrix : new Cesium.Matrix4.fromTranslation(scene.camera.position),
speed : -1.0,
lifetime : 15.0,
emitter : new Cesium.SphereEmitter(rainRadius),
startScale : 1.0,
endScale : 0.0,
image : '../../SampleData/circular_particle.png',
emissionRate : 9000.0,
startColor :new Cesium.Color(0.27, 0.5, 0.70, 0.0),
endColor : new Cesium.Color(0.27, 0.5, 0.70, 0.98),
imageSize : rainImageSize,
updateCallback : rainUpdate
});
scene.primitives.add(rainSystem);
// button
Sandcastle.addToolbarButton('Reset Camera', resetCameraFunction);
// drop down
var options = [{
text : 'Snow',
onselect : function() {
rainSystem.show = false;
snowSystem.show = true;
scene.skyAtmosphere.hueShift = -0.8;
scene.skyAtmosphere.saturationShift = -0.7;
scene.skyAtmosphere.brightnessShift = -0.33;
scene.fog.density = 0.001;
scene.fog.minimumBrightness = 0.8;
}
}, {
text : 'Rain',
onselect : function() {
rainSystem.show = true;
snowSystem.show = false;
scene.skyAtmosphere.hueShift = -0.97;
scene.skyAtmosphere.saturationShift = 0.25;
scene.skyAtmosphere.brightnessShift = -0.4;
scene.fog.density = 0.00025;
scene.fog.minimumBrightness = 0.01;
}
}];
Sandcastle.addToolbarMenu(options);
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== 'undefined') {
startup(Cesium);
} else if (typeof require === 'function') {
require(['Cesium'], startup);
}
</script>
</body>
</html>