define([ 'Core/Cartesian3', 'Core/defaultValue', 'Core/defined', 'Core/GeographicProjection', 'Core/Matrix4', 'Scene/Camera' ], function( Cartesian3, defaultValue, defined, GeographicProjection, Matrix4, Camera) { 'use strict'; function MockScene(canvas) { canvas = defaultValue(canvas, { clientWidth: 512, clientHeight: 384 }); this.canvas = canvas; this.drawingBufferWidth = canvas.clientWidth * 2; this.drawingBufferHeight = canvas.clientHeight * 2; this.mapProjection = new GeographicProjection(); } function createCamera(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); var scene = new MockScene(options.canvas); var camera = new Camera(scene); camera.frustum.near = defaultValue(options.near, 0.01); camera.frustum.far = defaultValue(options.far, 10.0); var offset = defaultValue(options.offset, new Cartesian3(-1.0, 0.0, 0.0)); if (defined(options.target)) { camera.lookAt(options.target, offset); } else if (defined(options.transform)) { camera.lookAtTransform(options.transform, offset); } else { camera.lookAtTransform(Matrix4.IDENTITY, offset); } return camera; } return createCamera; });