defineSuite([ 'Scene/TileBoundingVolume' ], function( TileBoundingVolume) { 'use strict'; it('throws', function() { var boundingVolume = new TileBoundingVolume(); expect(function() { boundingVolume.createDebugVolume(); }).toThrowDeveloperError(); expect(function() { boundingVolume.distanceToCamera(); }).toThrowDeveloperError(); expect(function() { boundingVolume.intersectPlane(); }).toThrowDeveloperError(); }); });