defineSuite([ 'Scene/CircleEmitter', 'Core/Cartesian3', 'Scene/Particle' ], function( CircleEmitter, Cartesian3, Particle) { 'use strict'; var emitter; it('default constructor', function() { emitter = new CircleEmitter(); expect(emitter.radius).toEqual(1.0); }); it('constructor', function() { emitter = new CircleEmitter(5.0); expect(emitter.radius).toEqual(5.0); }); it('constructor throws with invalid radius', function() { expect(function() { emitter = new CircleEmitter(0.0); }).toThrowDeveloperError(); expect(function() { emitter = new CircleEmitter(-1.0); }).toThrowDeveloperError(); }); it('radius setter', function() { emitter = new CircleEmitter(); emitter.radius = 5.0; expect(emitter.radius).toEqual(5.0); }); it('radius setter throws with invalid value', function() { emitter = new CircleEmitter(); expect(function() { emitter.radius = undefined; }).toThrowDeveloperError(); expect(function() { emitter.radius = 0.0; }).toThrowDeveloperError(); expect(function() { emitter.radius = -1.0; }).toThrowDeveloperError(); }); it('emits', function() { emitter = new CircleEmitter(5.0); var particle = new Particle(); for (var i = 0; i < 1000; ++i) { emitter.emit(particle); expect(Cartesian3.magnitude(particle.position)).toBeLessThanOrEqualTo(emitter.radius); expect(particle.position.z).toEqual(0.0); expect(particle.velocity).toEqual(Cartesian3.UNIT_Z); } }); });