DSDSServer2024/build/build.20240805/static/js/Cesium-1.53/Specs/Scene/JobSchedulerSpec.js

195 lines
8.5 KiB
JavaScript

defineSuite([
'Scene/JobScheduler',
'Scene/JobType'
], function(
JobScheduler,
JobType) {
'use strict';
var originalGetTimestamp;
beforeAll(function() {
originalGetTimestamp = JobScheduler.getTimestamp;
var time = 0.0;
JobScheduler.getTimestamp = function() {
return time++;
};
});
afterAll(function() {
JobScheduler.getTimestamp = originalGetTimestamp;
});
///////////////////////////////////////////////////////////////////////////
var MockJob = function() {
this.executed = false;
};
MockJob.prototype.execute = function() {
this.executed = true;
};
///////////////////////////////////////////////////////////////////////////
it('constructs with defaults', function() {
var js = new JobScheduler();
expect(js.totalBudget).toEqual(50.0);
var budgets = js._budgets;
expect(budgets.length).toEqual(JobType.NUMBER_OF_JOB_TYPES);
expect(budgets[JobType.TEXTURE].total).toEqual(10.0);
expect(budgets[JobType.PROGRAM].total).toEqual(10.0);
expect(budgets[JobType.BUFFER].total).toEqual(30.0);
});
it('executes a job', function() {
var js = new JobScheduler([2.0, // JobType.TEXTURE
0.0, // JobType.PROGRAM
0.0]); // JobType.BUFFER
var job = new MockJob();
var executed = js.execute(job, JobType.TEXTURE);
expect(executed).toEqual(true);
expect(job.executed).toEqual(true);
expect(js._totalUsedThisFrame).toEqual(1.0);
expect(js._budgets[JobType.TEXTURE].total).toEqual(2.0);
expect(js._budgets[JobType.TEXTURE].usedThisFrame).toEqual(1.0);
});
it('disableThisFrame does not execute a job', function() {
var js = new JobScheduler([2.0, 0.0, 0.0]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
js.disableThisFrame();
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
});
it('executes different job types', function() {
var js = new JobScheduler([1.0, 1.0, 1.0]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true);
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(true);
expect(js._totalUsedThisFrame).toEqual(3.0);
var budgets = js._budgets;
expect(budgets[JobType.TEXTURE].usedThisFrame).toEqual(1.0);
expect(budgets[JobType.PROGRAM].usedThisFrame).toEqual(1.0);
expect(budgets[JobType.BUFFER].usedThisFrame).toEqual(1.0);
});
it('executes a second job', function() {
var js = new JobScheduler([2.0, 0.0, 0.0]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js._totalUsedThisFrame).toEqual(2.0);
expect(js._budgets[JobType.TEXTURE].usedThisFrame).toEqual(2.0);
});
it('does not execute second job (exceeds total time)', function() {
var js = new JobScheduler([1.0, 0.0, 0.0]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
expect(js._budgets[JobType.TEXTURE].starvedThisFrame).toEqual(true);
});
it('executes a second job (TEXTURE steals PROGRAM budget)', function() {
var js = new JobScheduler([1.0, 1.0, 0.0]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js._totalUsedThisFrame).toEqual(2.0);
var budgets = js._budgets;
expect(budgets[JobType.TEXTURE].usedThisFrame).toEqual(1.0);
expect(budgets[JobType.TEXTURE].starvedThisFrame).toEqual(true);
expect(budgets[JobType.PROGRAM].usedThisFrame).toEqual(0.0);
expect(budgets[JobType.PROGRAM].stolenFromMeThisFrame).toEqual(1.0);
expect(budgets[JobType.PROGRAM].starvedThisFrame).toEqual(false);
// There are no budgets left to steal from
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true); // Allowed once per frame
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(false);
expect(budgets[JobType.PROGRAM].starvedThisFrame).toEqual(true);
});
it('does not steal in the same frame', function() {
var js = new JobScheduler([1.0, 1.0, 1.0]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true);
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(true);
// Exhaust budget for all job types in the first frame
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(false);
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(false);
// In this next frame, no job type can steal from another since
// they all exhausted their budgets in the previous frame
js.resetBudgets();
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(false);
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(true);
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(false);
});
it('does not steal from starving job types over multiple frames', function() {
var js = new JobScheduler([1.0, 1.0, 0.0]);
// Exhaust in first frame
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true); // Stolen from PROGRAM
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
js.resetBudgets();
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(false); // Can't steal from TEXTURE
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
js.resetBudgets();
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(false); // Can't steal from TEXTURE yet
js.resetBudgets();
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true); // Can steal from TEXTURE since it wasn't exhausted last frame
});
it('Allows progress on all job types once per frame', function() {
var js = new JobScheduler([1.0, 1.0, 1.0]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true); // Steal from PROGRAM
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true); // Steal from BUFFER
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(false);
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true); // Still gets to make progress once this frame
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(false);
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(true); // Still gets to make progress once this frame
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(false);
});
it('Long job still allows progress on other job types once per frame', function() {
// Job duration is always 1.0 in the tests so shorten budget
var js = new JobScheduler([0.5, 0.2, 0.2]);
expect(js.execute(new MockJob(), JobType.TEXTURE)).toEqual(true); // Goes over total budget
expect(js.execute(new MockJob(), JobType.PROGRAM)).toEqual(true); // Still gets to make progress once this frame
expect(js.execute(new MockJob(), JobType.BUFFER)).toEqual(true); // Still gets to make progress once this frame
});
it('constructor throws when budgets.length is not JobType.NUMBER_OF_JOB_TYPES', function() {
expect(function() {
return new JobScheduler([1.0]);
}).toThrowDeveloperError();
});
});