DSDSServer2024/build/build.20240805/static/js/Cesium-1.53/Source/Shaders/VectorTileVS.glsl

10 lines
209 B
GLSL

attribute vec3 position;
attribute float a_batchId;
uniform mat4 u_modifiedModelViewProjection;
void main()
{
gl_Position = czm_depthClampFarPlane(u_modifiedModelViewProjection * vec4(position, 1.0));
}