DSDSServer2024/build/build.20240805/static/js/Cesium-1.53/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl

18 lines
461 B
GLSL

attribute vec3 position3DHigh;
attribute vec3 position3DLow;
attribute vec3 normal;
attribute float batchId;
varying vec3 v_positionEC;
varying vec3 v_normalEC;
void main()
{
vec4 p = czm_computePosition();
v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates
v_normalEC = czm_normal * normal; // normal in eye coordinates
gl_Position = czm_modelViewProjectionRelativeToEye * p;
}