158 lines
5.3 KiB
JavaScript
158 lines
5.3 KiB
JavaScript
define([
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'../Core/Cartesian3',
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'../Core/defaultValue',
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'../Core/defined',
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'../Core/defineProperties',
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'../Core/Ellipsoid',
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'../Core/Event',
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'../Core/Matrix3',
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'../Core/Quaternion',
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'../Core/Transforms',
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'./Property',
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'./VelocityVectorProperty'
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], function(
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Cartesian3,
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defaultValue,
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defined,
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defineProperties,
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Ellipsoid,
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Event,
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Matrix3,
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Quaternion,
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Transforms,
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Property,
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VelocityVectorProperty) {
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'use strict';
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/**
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* A {@link Property} which evaluates to a {@link Quaternion} rotation
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* based on the velocity of the provided {@link PositionProperty}.
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*
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* @alias VelocityOrientationProperty
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* @constructor
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*
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* @param {Property} [position] The position property used to compute the orientation.
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* @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid used to determine which way is up.
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*
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* @example
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* //Create an entity with position and orientation.
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* var position = new Cesium.SampledProperty();
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* position.addSamples(...);
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* var entity = viewer.entities.add({
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* position : position,
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* orientation : new Cesium.VelocityOrientationProperty(position)
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* }));
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*/
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function VelocityOrientationProperty(position, ellipsoid) {
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this._velocityVectorProperty = new VelocityVectorProperty(position, true);
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this._subscription = undefined;
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this._ellipsoid = undefined;
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this._definitionChanged = new Event();
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this.ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
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var that = this;
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this._velocityVectorProperty.definitionChanged.addEventListener(function() {
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that._definitionChanged.raiseEvent(that);
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});
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}
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defineProperties(VelocityOrientationProperty.prototype, {
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/**
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* Gets a value indicating if this property is constant.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {Boolean}
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* @readonly
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*/
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isConstant : {
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get : function() {
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return Property.isConstant(this._velocityVectorProperty);
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}
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},
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/**
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* Gets the event that is raised whenever the definition of this property changes.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {Event}
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* @readonly
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*/
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definitionChanged : {
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get : function() {
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return this._definitionChanged;
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}
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},
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/**
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* Gets or sets the position property used to compute orientation.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {Property}
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*/
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position : {
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get : function() {
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return this._velocityVectorProperty.position;
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},
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set : function(value) {
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this._velocityVectorProperty.position = value;
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}
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},
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/**
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* Gets or sets the ellipsoid used to determine which way is up.
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* @memberof VelocityOrientationProperty.prototype
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*
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* @type {Property}
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*/
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ellipsoid : {
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get : function() {
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return this._ellipsoid;
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},
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set : function(value) {
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var oldValue = this._ellipsoid;
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if (oldValue !== value) {
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this._ellipsoid = value;
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this._definitionChanged.raiseEvent(this);
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}
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}
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}
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});
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var positionScratch = new Cartesian3();
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var velocityScratch = new Cartesian3();
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var rotationScratch = new Matrix3();
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/**
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* Gets the value of the property at the provided time.
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*
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* @param {JulianDate} [time] The time for which to retrieve the value.
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* @param {Quaternion} [result] The object to store the value into, if omitted, a new instance is created and returned.
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* @returns {Quaternion} The modified result parameter or a new instance if the result parameter was not supplied.
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*/
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VelocityOrientationProperty.prototype.getValue = function(time, result) {
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var velocity = this._velocityVectorProperty._getValue(time, velocityScratch, positionScratch);
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if (!defined(velocity)) {
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return undefined;
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}
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Transforms.rotationMatrixFromPositionVelocity(positionScratch, velocity, this._ellipsoid, rotationScratch);
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return Quaternion.fromRotationMatrix(rotationScratch, result);
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};
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/**
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* Compares this property to the provided property and returns
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* <code>true</code> if they are equal, <code>false</code> otherwise.
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*
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* @param {Property} [other] The other property.
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* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
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*/
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VelocityOrientationProperty.prototype.equals = function(other) {
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return this === other ||//
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(other instanceof VelocityOrientationProperty &&
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Property.equals(this._velocityVectorProperty, other._velocityVectorProperty) &&
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(this._ellipsoid === other._ellipsoid ||
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this._ellipsoid.equals(other._ellipsoid)));
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};
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return VelocityOrientationProperty;
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});
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