DSDSServer2024/build/build.20240805/static/js/Cesium-1.53/Apps/Sandcastle/gallery/Custom Per-Feature Post Pro...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="Custom per-feature post processing effect.">
<meta name="cesium-sandcastle-labels" content="Showcases, Post Processing">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
<script type="text/javascript">
require.config({
baseUrl : '../../../Source',
waitSeconds : 60
});
</script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
'use strict';
//Sandcastle_Begin
var viewer = new Cesium.Viewer('cesiumContainer', {
shouldAnimate : true
});
var scene = viewer.scene;
var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706);
var url = '../../SampleData/models/CesiumMan/Cesium_Man.glb';
var entity = viewer.trackedEntity = viewer.entities.add({
name : url,
position : position,
model : {
uri : url
}
});
// Shade selected model with highlight.
var fragmentShaderSource =
'uniform sampler2D colorTexture;\n' +
'varying vec2 v_textureCoordinates;\n' +
'uniform vec4 highlight;\n' +
'void main() {\n' +
' vec4 color = texture2D(colorTexture, v_textureCoordinates);\n' +
' if (czm_selected()) {\n' +
' vec3 highlighted = highlight.a * highlight.rgb + (1.0 - highlight.a) * color.rgb;\n' +
' gl_FragColor = vec4(highlighted, 1.0);\n' +
' } else { \n' +
' gl_FragColor = color;\n' +
' }\n' +
'}\n';
var stage = scene.postProcessStages.add(new Cesium.PostProcessStage({
fragmentShader : fragmentShaderSource,
uniforms : {
highlight : function() {
return new Cesium.Color(1.0, 0.0, 0.0, 0.5);
}
}
}));
stage.selected = [];
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function(movement) {
var pickedObject = viewer.scene.pick(movement.endPosition);
if (Cesium.defined(pickedObject)) {
stage.selected = [pickedObject.primitive];
} else {
stage.selected = [];
}
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== 'undefined') {
startup(Cesium);
} else if (typeof require === 'function') {
require(['Cesium'], startup);
}
</script>
</body>
</html>