define([ 'Core/Cartesian2', 'Core/clone', 'Core/defaultValue', 'Core/defined', 'Scene/Scene', 'Specs/createCanvas', 'Specs/getWebGLStub' ], function( Cartesian2, clone, defaultValue, defined, Scene, createCanvas, getWebGLStub) { 'use strict'; function createScene(options) { options = defaultValue(options, {}); // save the canvas so we don't try to clone an HTMLCanvasElement var canvas = defined(options.canvas) ? options.canvas : createCanvas(); options.canvas = undefined; options = clone(options, true); options.canvas = canvas; options.contextOptions = defaultValue(options.contextOptions, {}); var contextOptions = options.contextOptions; contextOptions.webgl = defaultValue(contextOptions.webgl, {}); contextOptions.webgl.antialias = defaultValue(contextOptions.webgl.antialias, false); contextOptions.webgl.stencil = defaultValue(contextOptions.webgl.stencil, true); if (!!window.webglStub) { contextOptions.getWebGLStub = getWebGLStub; } var scene = new Scene(options); scene.highDynamicRange = false; if (!!window.webglValidation) { var context = scene.context; context.validateShaderProgram = true; context.validateFramebuffer = true; context.logShaderCompilation = true; context.throwOnWebGLError = true; } // Add functions for test scene.destroyForSpecs = function() { var canvas = this.canvas; this.destroy(); document.body.removeChild(canvas); }; scene.renderForSpecs = function(time) { this.initializeFrame(); this.render(time); }; scene.pickForSpecs = function() { this.pick(new Cartesian2(0, 0)); }; scene.rethrowRenderErrors = defaultValue(options.rethrowRenderErrors, true); return scene; } return createScene; });