define([ '../Core/freezeObject', '../Core/WebGLConstants' ], function( freezeObject, WebGLConstants) { 'use strict'; /** * @private */ var TextureWrap = { CLAMP_TO_EDGE : WebGLConstants.CLAMP_TO_EDGE, REPEAT : WebGLConstants.REPEAT, MIRRORED_REPEAT : WebGLConstants.MIRRORED_REPEAT, validate : function(textureWrap) { return ((textureWrap === TextureWrap.CLAMP_TO_EDGE) || (textureWrap === TextureWrap.REPEAT) || (textureWrap === TextureWrap.MIRRORED_REPEAT)); } }; return freezeObject(TextureWrap); });