10 lines
187 B
Plaintext
10 lines
187 B
Plaintext
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uniform sampler2D u_texture;
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varying vec2 v_textureCoordinates;
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void main()
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{
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vec4 color = texture2D(u_texture, v_textureCoordinates);
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gl_FragColor = czm_gammaCorrect(color);
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}
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