DSDSServer2024/build/build.20240805/static/js/Cesium-1.53/Source/Shaders/SkyBoxFS.glsl

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uniform samplerCube u_cubeMap;
varying vec3 v_texCoord;
void main()
{
vec4 color = textureCube(u_cubeMap, normalize(v_texCoord));
gl_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime);
}