23 lines
731 B
JavaScript
23 lines
731 B
JavaScript
|
|
//This file is automatically rebuilt by the Cesium build process.
|
||
|
|
define(function() {
|
||
|
|
'use strict';
|
||
|
|
return "uniform vec4 lightColor;\n\
|
||
|
|
uniform vec4 darkColor;\n\
|
||
|
|
uniform vec2 repeat;\n\
|
||
|
|
\n\
|
||
|
|
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
|
||
|
|
{\n\
|
||
|
|
czm_material material = czm_getDefaultMaterial(materialInput);\n\
|
||
|
|
\n\
|
||
|
|
// From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\
|
||
|
|
float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0\n\
|
||
|
|
\n\
|
||
|
|
vec4 color = mix(lightColor, darkColor, b);\n\
|
||
|
|
color = czm_gammaCorrect(color);\n\
|
||
|
|
material.diffuse = color.rgb;\n\
|
||
|
|
material.alpha = color.a;\n\
|
||
|
|
\n\
|
||
|
|
return material;\n\
|
||
|
|
}\n\
|
||
|
|
";
|
||
|
|
});
|