DSDSServer2024/build/build.20240805/static/js/Cesium-1.53/Source/Shaders/Appearances/AllMaterialAppearanceVS.js

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//This file is automatically rebuilt by the Cesium build process.
define(function() {
'use strict';
return "attribute vec3 position3DHigh;\n\
attribute vec3 position3DLow;\n\
attribute vec3 normal;\n\
attribute vec3 tangent;\n\
attribute vec3 bitangent;\n\
attribute vec2 st;\n\
attribute float batchId;\n\
\n\
varying vec3 v_positionEC;\n\
varying vec3 v_normalEC;\n\
varying vec3 v_tangentEC;\n\
varying vec3 v_bitangentEC;\n\
varying vec2 v_st;\n\
\n\
void main()\n\
{\n\
vec4 p = czm_computePosition();\n\
\n\
v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates\n\
v_normalEC = czm_normal * normal; // normal in eye coordinates\n\
v_tangentEC = czm_normal * tangent; // tangent in eye coordinates\n\
v_bitangentEC = czm_normal * bitangent; // bitangent in eye coordinates\n\
v_st = st;\n\
\n\
gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
}\n\
";
});