DSDSServer2024/build/build.20240805/static/js/Cesium-1.53/Source/Shaders/DepthPlaneFS.glsl

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varying vec4 positionEC;
void main()
{
// TODO: make arbitrary ellipsoid
czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();
vec3 direction = normalize(positionEC.xyz);
czm_ray ray = czm_ray(vec3(0.0), direction);
czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);
if (!czm_isEmpty(intersection))
{
gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
}
else
{
discard;
}
czm_writeLogDepth();
}